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Creature Production Part 2 Game Res Process
[Эксклюзив]
Gumroad на русском
Автор: Michael Pavlovich
Год: 2016
Продолжительность: 8 часов 8 минут
Язык: Английский
Программное обеспечение:
ZBrush 4R7
Part 2 Game Res Videos:
Retopology:
Берем складчину тут:
[POSTS]
[Эксклюзив]
Gumroad на русском
Автор: Michael Pavlovich
Год: 2016
Продолжительность: 8 часов 8 минут
Язык: Английский
Программное обеспечение:
Part 2 Game Res Videos:
Retopology:
- 19:05 Retopology Overview
- 07:21 Topology Review
- 03:47 Mouthbag Creation
- 03:54 ZRemesh for Animation
- 06:21 Polypaint Guides
- 03:09 ZSphere Topology
- 06:03 Poypainting Body Topology
- 07:10 Reptile Topology Flow
- 12:55 ZSphere Retopology
- 06:02 ZRemesh
- 11:02 Zremesh Cleanup
- 04:19 Crash Recovery And Fixes
- 07:00 Exporting Bake And Resurface Meshes
- 04:38 Assigning And Exporting Mat IDs
- 05:08 Maya Scene Organization
- 04:06 Live Mesh Setup
- 04:23 Modeling Live Append To Polygon
- 05:23 Modeling Live Transfer And Tweak
- 04:39 Modeling Live Edge Operations
- 07:24 Modeling Live Cleanup And Mirror
- 02:38 Modeling Live Symmetry And Soft Select
- 05:36 Quad Draw Part 1
- 04:20 Quad Draw Part 2
- 03:46 Topology And Constraints
- 09:46 Redirecting Flow
- 07:55 Duplicating And Snapping Fingers
- 03:09 Primitive Snapping
- 09:28 Reptile UVs And Bake Overview
- 23:47 Headus Part 1-3
- 05:10 Maya UV Setup
- 06:15 Maya Basics
- 05:07 Checker Utilities
- 07:23 Maya UV Window
- 04:45 Texel Density
- 05:43 Packing And Texture Sizes
- 04:48 Finish Maya Packing
- 03:45 Maya Auto UV
- 08:23 Maya Cut Pin Unfold
- 08:50 Surface Normals
- 07:12 ZBrush UV Master
- 01:04 Exporting Low
- 07:57 Multi Baking In Painter
- 05:05 XNormal Setup And Maps
- 06:06 Ray Distance And Cage
- 00:13 XNormal Save Settings
- 04:06 Corrective Bakes
- 07:11 Photoshop Map Compositing
- 03:44 Viewing Maps In Maya
- 02:51 Exporting Game Model
- 03:17 Baking Auxillary Maps
- 03:03 UV Snapshot
- 05:59 Baking Maps In ZBrush
- 02:13 Baking Maps In Maya
- 02:35 Knald
- 14:06 Texturing Overview
- 10:13 Texturing Overview Variants
- 02:26 PBR Resources
- 06:09 Painter 2 Overview And Setup
- 08:36 Texture Map Explanations
- 04:31 Plugging In Maps
- 03:44 PBR Basics
- 03:48 Materials Tab
- 06:42 Custom Material Base Color
- 05:31 Custom Material Height And Roughness
- 04:29 Custom Smart Material
- 04:34 Smart Material Dissection
- 08:46 Belly And Back Skin
- 03:05 Back Skin Procedural Mask
- 05:33 Brush Basics
- 03:12 Mask Filters
- 01:40 Polypaint As Base Color
- 14:08 Texturing Areas Part 1 & 2
- 03:52 Projection
- 03:25 Quick Mask
- 05:56 Custom Alpha And Stitches
- 04:10 Custom Brick And Tri-Planar Projection
- 05:54 SSS And Transmission
- 03:21 Emissive And AO Channels
- 04:49 Painter Walkthrough And Render
- 06:08 Texture Variants
- 02:09 Particle Texturing
- 04:14 Export Texture Configs
- 05:13 Iteration Creation
- 05:09 IRAY Render
- 05:31 Marmoset Setup And Lighting
- 03:10 Painter Octane Export
- 04:07 Octane Materials
- 03:33 Assigning Textures
- 04:49 Render Target
- 07:13 Lighting Environments
- 04:04 Octane Camera And Export
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