Creature Production Part 2 Game Res Process [Эксклюзив] Gumroad на русском

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Creature Production Part 2 Game Res Process
[Эксклюзив]
Gumroad на русском

Автор:
Michael Pavlovich

Год: 2016

Продолжительность: 8 часов 8 минут

Язык: Английский

Программное обеспечение:
ZBrush 4R7


Part 2 Game Res Videos:
Retopology:
  • 19:05 Retopology Overview
  • 07:21 Topology Review
  • 03:47 Mouthbag Creation
  • 03:54 ZRemesh for Animation
  • 06:21 Polypaint Guides
  • 03:09 ZSphere Topology
  • 06:03 Poypainting Body Topology
  • 07:10 Reptile Topology Flow
  • 12:55 ZSphere Retopology
  • 06:02 ZRemesh
  • 11:02 Zremesh Cleanup
  • 04:19 Crash Recovery And Fixes
  • 07:00 Exporting Bake And Resurface Meshes
  • 04:38 Assigning And Exporting Mat IDs
  • 05:08 Maya Scene Organization
  • 04:06 Live Mesh Setup
  • 04:23 Modeling Live Append To Polygon
  • 05:23 Modeling Live Transfer And Tweak
  • 04:39 Modeling Live Edge Operations
  • 07:24 Modeling Live Cleanup And Mirror
  • 02:38 Modeling Live Symmetry And Soft Select
  • 05:36 Quad Draw Part 1
  • 04:20 Quad Draw Part 2
  • 03:46 Topology And Constraints
  • 09:46 Redirecting Flow
  • 07:55 Duplicating And Snapping Fingers
  • 03:09 Primitive Snapping
UVs:
  • 09:28 Reptile UVs And Bake Overview
  • 23:47 Headus Part 1-3
  • 05:10 Maya UV Setup
  • 06:15 Maya Basics
  • 05:07 Checker Utilities
  • 07:23 Maya UV Window
  • 04:45 Texel Density
  • 05:43 Packing And Texture Sizes
  • 04:48 Finish Maya Packing
  • 03:45 Maya Auto UV
  • 08:23 Maya Cut Pin Unfold
  • 08:50 Surface Normals
  • 07:12 ZBrush UV Master
  • 01:04 Exporting Low
Baking:
  • 07:57 Multi Baking In Painter
  • 05:05 XNormal Setup And Maps
  • 06:06 Ray Distance And Cage
  • 00:13 XNormal Save Settings
  • 04:06 Corrective Bakes
  • 07:11 Photoshop Map Compositing
  • 03:44 Viewing Maps In Maya
  • 02:51 Exporting Game Model
  • 03:17 Baking Auxillary Maps
  • 03:03 UV Snapshot
  • 05:59 Baking Maps In ZBrush
  • 02:13 Baking Maps In Maya
  • 02:35 Knald
Texturing:
  • 14:06 Texturing Overview
  • 10:13 Texturing Overview Variants
  • 02:26 PBR Resources
  • 06:09 Painter 2 Overview And Setup
  • 08:36 Texture Map Explanations
  • 04:31 Plugging In Maps
  • 03:44 PBR Basics
  • 03:48 Materials Tab
  • 06:42 Custom Material Base Color
  • 05:31 Custom Material Height And Roughness
  • 04:29 Custom Smart Material
  • 04:34 Smart Material Dissection
  • 08:46 Belly And Back Skin
  • 03:05 Back Skin Procedural Mask
  • 05:33 Brush Basics
  • 03:12 Mask Filters
  • 01:40 Polypaint As Base Color
  • 14:08 Texturing Areas Part 1 & 2
  • 03:52 Projection
  • 03:25 Quick Mask
  • 05:56 Custom Alpha And Stitches
  • 04:10 Custom Brick And Tri-Planar Projection
  • 05:54 SSS And Transmission
  • 03:21 Emissive And AO Channels
  • 04:49 Painter Walkthrough And Render
  • 06:08 Texture Variants
  • 02:09 Particle Texturing
  • 04:14 Export Texture Configs
  • 05:13 Iteration Creation
Rendering:
  • 05:09 IRAY Render
  • 05:31 Marmoset Setup And Lighting
  • 03:10 Painter Octane Export
  • 04:07 Octane Materials
  • 03:33 Assigning Textures
  • 04:49 Render Target
  • 07:13 Lighting Environments
  • 04:04 Octane Camera And Export

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