[SideFX] Creating Geometry With VEX [ENG-RUS]

Racio

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13 Янв 2016
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cogamoney.net
Creating Geometry With VEX


Студия: SideFX

Год: 2016

Продолжительность: 00 часов 32 минуты

Язык: Английский

Программное обеспечение: Houdini 15

Did you ever wonder how to create polygons and polylines through code in Houdini. It’s a straigtforward concept. But you have to know some things about the way Houdini organizes and stores geometry in memory. In this tutorial Manuel will walk you through the process of creating geometry with VEX in a wrangle. After some theory he’ll show you how to generate a closed polygon. Then you’ll learn how to connect neighbouring points with polylines to create a “plexus” style effect.

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